Current date/time is Wed May 16, 2012 6:33 pm
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4th Realm Rules and Guidelines
Within this manuscript are the listenings, among other things, of the physics and rules the bound us to this land.
The Laws of Physics (Rules on Posting), The Notes of History, Compendium of Races, Bestiary, Weaponry- 14 Topics
- 14 Posts
- Wind Magic
Fri Apr 20, 2012 6:02 pm
The Librarian
Hall of Records(Character Registration)
Within these hollowed halls resides the details of every living humanoid that has come into existence in this land, truly marvelous, that the documents housed within contain all the information on an individual, every new born person would pass through these halls and record they're stories, in they're own words.
Appeal for Personal Records (Character Profile Posting), Appeal for Changes(Change Details on Accepted Profile), Permanent Records of Persons (Accepted Profiles)- 11 Topics
- 11 Posts
- Reaver Thaed
Fri Jan 13, 2012 1:18 pm
Fire_Reaver
Suggestions and Questions
While some may not find all the information they may need per say, within my manuscripts, it is here that those that are lost may find answers to the questions they may seek. They may find what they want or what they need within these pages here.
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Pelidura
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Azure Plains
One of the biggest and most traversed fields of the realm, its tall grasses and mild tree count make up much of it's appearance, with roads going from Port Umella to the Great Galm City, stopping halfway at a wooden constructed fort Euphiles. Along the southern side of Galm City, lies the Seigewastes.
Galm City, Seigeland Wastes, Lanver Ranch, The Campsite, Fort Euphiles, Gate of Dele, Mt. Hope- 7 Topics
- 263 Posts
- TCoC: The Nether...
Wed Nov 02, 2011 8:12 pm
Demlex
Nereid Beach
Along the western side of Pelidura, is the longest beach in the realm, stretching from the north east side to almost directly south of the Siege Wastes. Covered in soft, warm white sand, during the day, at certain times of the year, people could be seen up and down its pristine shores sunbathing, playing, and generally enjoying themselves.
Umella Port, Temple of Water, Crystal Caverns, Mage's Pass- 1 Topics
- 110 Posts
- TCoC: The Stormy...
Wed Nov 09, 2011 11:13 pm
Lucidia
Hemdall Forest
A Large forest out the east side of Galm City, it seems small at first but then becomes very hard to navigate as it expands further out into a massive jungle. The jungle has many different creatures, some still yet to be cataloged. However the most notable thing about this forest is that it is home to a large colony of wood elves, hiding their home using magic. The trees are very tightly packed in this forest, making it necessary to jump across logs, and swing from vines.
Yggdrasan, The Clearing, The Sacred Grove- 0 Topics
- 0 Posts
Chronos Desert
The biggest, and only desert in the entire realm, and easily the biggest land compared to any other, the desert is painfully hot during the day, and somewhat frigid at night. But the desert is known for its horrors, and its ancient magics. People can spend years searching the desert only to discover they were simply walking in circles the whole time, the desert plays the worst tricks on those that dare enter its sands of time, its a wonder there are even ANY records of any significant locations within the desert. Sand sand and more sand is what one can expect to see if they travel the desert... Though the creatures the dwell in the desert, consisting of many phantoms and ghosts of the past, have little problem navigating their home.
Gul-Matoise, Temple of Fire, Tomb of the Ancients, Chronos Caverns, Gate of Dele- 0 Topics
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Emeral Fields
The Emerald fields rival the Azure Plains in size, but vary greatly. The field is home to a rare type of flower, but en mass, as at night these flowers all bloom at once, creating a display of unrivaled beauty. the flowers as well are known as incredible alchemic ingredients, as they seem to completely defy logic. Yet the flowers in this field can grow no where else, being one of the greatest mysteries of the realm.
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Lum Marsh
All is not beautiful within the Emerald fields, as the northern winds kill many plants, they formed a chilled but still habitable marsh, this marsh takes up the northern side of the Emerald fields. the marsh is thick with brown, randomly deepening water, with branches and roots slipping from the mucky water like snakes. Scientists have discovered however that the marsh wasn't always like this, and that at one point it was just another part of the fields but something must of happened besides the winds, that caused its geography to alter in such a way.
Kumella Tribe, Temple of Wind- 0 Topics
- 0 Posts
Dracria
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- 94 Posts
- TCoC: Supply Sho...
Sun Jan 15, 2012 8:03 pm
Lucidia
- 1 Topics
- 114 Posts
- TCoC: Long Night...
Thu Mar 01, 2012 10:31 am
Elvara
- 2 Topics
- 291 Posts
- TCoC: The Crey...
Wed Jul 20, 2011 11:31 am
Demlex
- 1 Topics
- 38 Posts
- TCoC: On the Roa...
Tue Jan 17, 2012 6:47 pm
Demlex
Urrural
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Grolore
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Wilshore Isles
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