Current date/time is Wed May 16, 2012 6:33 pm


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  • Pelidura

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  • Azure Plains


    One of the biggest and most traversed fields of the realm, its tall grasses and mild tree count make up much of it's appearance, with roads going from Port Umella to the Great Galm City, stopping halfway at a wooden constructed fort Euphiles. Along the southern side of Galm City, lies the Seigewastes.
    Galm City, Seigeland Wastes, Lanver Ranch, The Campsite, Fort Euphiles, Gate of Dele, Mt. Hope
    7 Topics
    263 Posts
    TCoC: The Nether...
    Wed Nov 02, 2011 8:12 pm
    Demlex View latest post
  • Nereid Beach


    Along the western side of Pelidura, is the longest beach in the realm, stretching from the north east side to almost directly south of the Siege Wastes. Covered in soft, warm white sand, during the day, at certain times of the year, people could be seen up and down its pristine shores sunbathing, playing, and generally enjoying themselves.
    Umella Port, Temple of Water, Crystal Caverns, Mage's Pass
    1 Topics
    110 Posts
    TCoC: The Stormy...
    Wed Nov 09, 2011 11:13 pm
    Lucidia View latest post
  • Hemdall Forest


    A Large forest out the east side of Galm City, it seems small at first but then becomes very hard to navigate as it expands further out into a massive jungle. The jungle has many different creatures, some still yet to be cataloged. However the most notable thing about this forest is that it is home to a large colony of wood elves, hiding their home using magic. The trees are very tightly packed in this forest, making it necessary to jump across logs, and swing from vines.
    Yggdrasan, The Clearing, The Sacred Grove
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  • Chronos Desert


    The biggest, and only desert in the entire realm, and easily the biggest land compared to any other, the desert is painfully hot during the day, and somewhat frigid at night. But the desert is known for its horrors, and its ancient magics. People can spend years searching the desert only to discover they were simply walking in circles the whole time, the desert plays the worst tricks on those that dare enter its sands of time, its a wonder there are even ANY records of any significant locations within the desert. Sand sand and more sand is what one can expect to see if they travel the desert... Though the creatures the dwell in the desert, consisting of many phantoms and ghosts of the past, have little problem navigating their home.
    Gul-Matoise, Temple of Fire, Tomb of the Ancients, Chronos Caverns, Gate of Dele
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  • Emeral Fields


    The Emerald fields rival the Azure Plains in size, but vary greatly. The field is home to a rare type of flower, but en mass, as at night these flowers all bloom at once, creating a display of unrivaled beauty. the flowers as well are known as incredible alchemic ingredients, as they seem to completely defy logic. Yet the flowers in this field can grow no where else, being one of the greatest mysteries of the realm.
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  • Lum Marsh


    All is not beautiful within the Emerald fields, as the northern winds kill many plants, they formed a chilled but still habitable marsh, this marsh takes up the northern side of the Emerald fields. the marsh is thick with brown, randomly deepening water, with branches and roots slipping from the mucky water like snakes. Scientists have discovered however that the marsh wasn't always like this, and that at one point it was just another part of the fields but something must of happened besides the winds, that caused its geography to alter in such a way.
    Kumella Tribe, Temple of Wind
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  • Dracria

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  • Wilshore Isles

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  • Karmakai

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